Comparing Color, Resolve, SpeedGrade and Symphony by Oliver Peters
January 9, 2014
by Helge Tjelta
A new application from Norwegian developer Helge Tjelta helps by deleting unwanted media so that FCPX projects and events can be archived.
FCPX projects and events do tend to grow in size quickly, it could be unwanted rushes, camera originals or even render files that add gigabytes. X-Wiper is a new $14.99 application that looks at the Final Cut Pro X databases and removes unwanted files before archiving. The idea is to remove everything that can be recreated again.
We pick up Helge’s description from the App Store:
You can choose to delete: render files, proxy files, high quality media files and optical flow files. All of which can be generated if needed later. Only folders of more then 100MB will be checked for deleting by default.
You just don’t want to archive to much data. So this app will help you clean up your Disc, SparseImage, Movie folder or SAN location. You can toggle all on/off, by using the header for each type of files.
An example: A film shot with a Panasonic AG-f100 camera, makes AVCHD folder of 8,7 GB. On importing to FCPX you get a new 8.7 GB just on the import. This is you extracted original recording. But were are still in H.264 land of codecs. You want to use a more power friendly codec, and you do a transcode to ProRes for editing/online. Now you have a transcoded folder of 60 GB!
(Click for larger image)
Add to this, your renders for both events and projects. Now, if you duplicate you project and have, say version 1, version2 etc, then you quickly get some GB’s per project, depending on how long the movie will be… Just say 2 versions and 5 GB each..
So, you started with 8,7 GB and ends up with over 80 GB when the project is finished….. how then to get back to what you really need for you archive ? Instead of manually choose all projects and event and remove render files, just use X-wiper and drop you main-folder onto it. Now you can delete all render files, and transcoded files and more, in one go.
Sounds like a great little application that again benefits from the accessible databases within FCPX. We have all deleted a file in the finder that we thought wasn’t in use when media managing, so using the automatic features of X-Wiper might be great for housekeeping, archiving and backup.
January 8, 2014
Apple’s release of the Final Cut Pro X 10.1 update came with a number of new features. From more 4K software and hardware support to better project and media management, FCP X‘s new capabilities are many, and here to share his first impressions of the update is a filmmaker who has had extensive experience with the powerful NLE.
This is a guest post by Austin Mace.
Along with the release of the new Mac Pro earlier this week, Apple has also released a significant upgrade to Final Cut Pro X with 10.1. I have been using FCP X to cut projects since day one, ranging from music videos, commercials, live concert videos and more. I’ve since grown as a filmmaker and editor over the past two and a half years, as has Apple’s NLE. While I agree that the initial release of FCP X left much to be desired for seasoned veterans of the industry, the latest release offers incredible utility for Mac-based editors and does so at a competitive price point.
A bit about myself
I mostly shoot on a combination of DSLRs, FS-100s, Panasonic HMC 150s and a few GoPros. I have recently partnered with a music venue in the Midwest to provide video production services for touring musicians. We are growing as a company, and are beginning to bring on more editors. Being able to share projects is now hugely important, whereas before I was used to just working alone. I was almost going to switch to Premiere for this, but the updates in 10.1 are enough to make me stay. Here’s why.
What I like
Where FCP X 10.1 really shines is in the updated way in which it treats project management. What plagued the software since day one was how the software handled media. Like many others, my workflow included Event Manager X as a workaround for handling my large library of projects, which were contained in a file structure created with Post Haste.
Now projects and events are contained within libraries, which is a huge improvement. These libraries can be brought up and then taken offline in-program, and eliminates the need to close the application when ejecting hard drives.
As I mentioned before, I spend a lot of my time working with musicians. In a day’s time, my crew and I could be shooting footage to be used to make a mini doc, acoustic session, live concert video and music video. In my workflow before the update, musicians would get an event, and in that event a keyword collection to parse out what kind of footage we had shot of them. This worked but was not ideal. Post update, I now assign a project library to a shoot with a musician, an event to what kind of footage we were shooting, and keywords to annotate clips as being wides, b-roll, etc.
Mark and Steve from Ripple Training have a great overview on how to manage media in 10.1 with the new structure.
What’s also been useful is the ability to hide the browser and libraries. I spend most of my time with the angle viewers up working on live footage. When I’d have to make edits off my laptop without an external display it was always frustrating to not be able to use my limited screen size for monitoring just the viewer, angles and timeline. This frustration is now gone with 10.1.
Being able to treat audio how you would video in the multicam projects is also great, as is the added Active Clip Indicator (little white ball on the playhead), which has already saved me loads of time. It allows for adjustments to be made on the clip without having to select it. Very simple, and very useful.
The Active Clip Indicator allows for adjustments to be made without highlighting the clip first.
The program runs much faster now, a lot of it I feel being owed to the new file management system and its utilization of OSX Mavericks. I also played around with some of Blackmagic’s recently released 4k footage from its Production Camera, which FCP X handles decently well. Our company just ordered two of the new Mac Pros, so I’ll be especially interested to see how it’s even more improved.
What I don’t like
What I still don’t understand is why custom workspace configurations are not allowed like in Premiere. I’d love to be able to pop off the viewer, effects, or info panes, set them on another display or in a different place, and be able to save this configuration to be pulled up next time I am working on a project that follows the same editing style. Editing should feel freeform and conducive to getting projects cut based on their specific needs, not constricting.
Audio mixing still does not compare to what all one can do in Premiere. For concerts, we have a professional mix all of our audio out of program and deliver a finished and mixed .WAV file. The integration with Logic Pro X in the previous release of FCP X is nice, but still leaves much to be desired.
For being around for close to two and a half years, the number of plugins when compared to Premiere is still lacking. Companies like Pixel Film Studios and Crumple Pop have really stepped up in offering professional and effective plugins, but are still lacking. Red Giant offers so many desirable plugins for other editors, and I am hoping that FXPlug 3 offers developers like Red Giant the tools they need to bring programs like Colorista II and Denoiser II to FCP X.
If you’re a seasoned professional and the past couple of years have felt left in the dust by Apple, I don’t blame you. The initial release of FCP X was not “up to snuff” for most professional applications, and until the refresh was announced, the Mac Pro had become a joke for its lack of serious updates. Editing in FCP X is comparably different then cutting in other NLEs. If you’ve already made the switch, invested in a PC based post production ecosystem, and/or have subscribed to Adobe’s Creative Cloud solution and have been cutting in Premiere since the release of X, this update would not be enough to sway you back.
To the other half of you – for $300, this FCP X is quite an impressive piece of software. It does so much for so little, and once you overcome the learning curve you’ll most likely be editing faster than before. When I first picked up the program I hated it, but after taking the time to learn the software you might learn to love it like I do.
Though important, at the end of the day what matters most isn’t the equipment or software, but the person behind the program. For those still unsure, take a look at what type of projects you work on or what you have coming up, and decide from there. Just as there is no perfect camera for every job, the same can be said for NLEs.
January 7, 2014
When the latest version of iWork was release this past fall it became obvious that many of the items and features we’ve grown to love were excluding from the software. This isn’t much different from past releases but so many popular features seemed to be dropped in what has to be in the name of continuity between iOS and OSX versions of the software.
Well, that could all change very soon.
It seems that Apple is looking to make some significant improvements and feature releases to iWork within the next 6 months. You can take a look at the official statement – http://support.apple.com/kb/HT6049?viewlocale=en_US&locale=en_US#!.
Some changes include a customized toolbar for each app, managing pages and sections from thumbnail view in Pages, revert to old transitions in Keynote. While these features are probably nice to have. I don’t believe any of them are the main features users are truly deeply missing, such as the RTF support.
What do you think about the newest version of iWork? Will these changes make a difference? Let us know in the Comments, below…
January 6, 2014
Video editing is one of the more personal facets of filmmaking in that no two people do it exactly the same way. We all develop our own media workflows, our own ways of organizing projects, and we all cut differently. Unfortunately, sometimes the editing habits that we develop aren’t necessarily the best, and sometimes they’re just straight-up lazy and they don’t help us do our jobs to the best possible extent. Luckily, a new year is right around the corner, which means that it’s time to start making resolutions and to start working on giving up the bad editing habits that have been holding our work back.
Before we can resolve to give up our bad editing habits, we should identify what some of the worst habits are. Recently, Videomaker shared a list of 10 habits that editors need to break. Here are a few of the most pertinent:
A lot of creative people like to wing it, take things serendipitously and let a project unfold as they work on it. This is a habit that’s easy to fall into as a video editor, footage shows up and the editor sorts it out as they go. The danger lies in the fact that a project may consume more time than necessary when a video editor is winging it, and they run the risk of missing the point. Instead of shooting from the hip, be prepared and make a plan. Learning to have a few contingency plans that can apply to multiple projects will a make a video editor more productive and help them to stay on task.
Keeping in a Cluttered Workspace
It’s no lie, video editing can be messy. It’s also a bad habit. That doesn’t mean a video editor has to like it or live there. A video editor who keeps their workspace, virtual space, and their projects well-organized will be more proficient.
Audio is one half of video and it doesn’t always get the attention it deserves. Mixing audio as a rote technical process is a bad habit that kills a lot of good videos. A good audio mix is a skillfully crafted element of video editing. A video editor should at the least make sure that there are no audio cutoffs, that audio levels remain appropriately consistent, and that any music bed used enhances the edit.
These mistakes are ones that many of us make, but perhaps the most egregiously overlooked of all is audio. Many of us are starting to get privy to the basics of good production audio, but on the editorial side of things, many young editors still overlook the basics of mixing and mastering audio. So, for the new year, let’s all start treating audio with the importance that it deserves.
Personally, my editing resolution is to start organizing my media and assets better, no matter the size of the project. On large projects I usually organize the project
with a pre-determined file structure created by an absolutely fantastic program called Post Haste. However, since I’m mostly working on small projects and personal projects, I’m often not very strict about my asset management. This lackadaisical approach has certainly bitten me in the ass quite a few times as I’ve misplaced all kinds of media. Not in 2014. It’s going to be a year of organized media for this guy.
Make sure you head on over to Videomaker to see all 10 of the bad editing habits that need to be broken.
What do you guys think? What are some of your worst habits as a video editor, and more importantly, how do you look to change them in the new year? Let us know down in the comments!
The WordPress.com stats helper monkeys prepared a 2013 annual report for this blog. We’ve got a lot of NEW things we’re working on including a new look, logo, and business profile. Stay tuned this coming week for the NEWs!
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 75,000 times in 2013. If it were an exhibit at the Louvre Museum, it would take about 3 days for that many people to see it.
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January 3, 2014
Who doesn’t love free stuff? Check out this round-up of free light leaks, templates, tools, presets, film grain and more to add some shine to your everyday editing tasks.
Free stuff is one of the great benefits of the Internet – loads of great contributors willing to share their expertise and generosity with anyone who wants it. As a way of maximizing that generosity and getting you some great free stuff, here’s a quick roundup of some of the best free elements for video editors and motion designers!
Final Cut Pro X Free Stuff
Thanks to all of the developers and trainers who provide free FCPX stuff.
Alex 4D Free FCPX Templates here and newest ones here
Noise Industries Free FCPX Effects
Industrial Revolution XEFFECTS FREE
Sight Creations Free Final Cut Pro X Templates
Andy Mees free stuff in FXFactory
24 Free Motion 5 Converted to Final Cut Pro X Title Templates
Luca Visual Fx Effects Generators Titles Transitions
Mikey Bouchereau Effects/Transitions/Generators
Ripple Free FCP7 style Generators for FCPX
Stupid Rasins Free Final Cut Pro X Plugins
CoreMelt FREE! 44 completely free plugins
FCProX University Free Templates
Free Final Cut Pro X Tutorials
Here’s a great link to more free editing stuff!
Do you have more freebies for Adobe? FCP? Avid? Please send them via the Comments section, below…